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This is it! It’s all been leading up to this! All the printing and commenting, control tree metadata,
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functions and variables, they’ve all just been pieces of the puzzle. Now … now we finally get to do
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something. Introducing – the If/Then statement. This is the basic decision-making component of our
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script. If this thing is true, do X. If that thing is true, do Y. If you press the gas, then your car goes
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forward. If you film this on your first take, then we don’t have to come in on Saturday.
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Now, it may have felt like we were touching on this decision-making process earlier, when we
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started combining the EventHandler and Functions.
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After all, we were able to use the EventHandler to launch a function, which then performed its task.
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That feels like if you press the button, then the function happens. But there’s no real decision-making
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or analysis happening here, because the function will always do the exact same thing every time the
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EventHandler is triggered, regardless of whether the button is toggling on or off.
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But now with our If/Then statement, we can make qualifying conditional statements.
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The body of an If/Then statement looks like this: if [qualifying statement] / then [result] / end
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We could use this to make sure the result only occurs under certain conditions. For instance we
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previously showed you a fader that turned yellow when it reaches the top of its range. We could do
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this with an if/then statement like this:
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When Controls.MrFader.EventHandler is triggered, it will start a function()
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If Controls.MrFader.Value > 0 / then Controls.MrFader.Color = “yellow”
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end (once for the if/then statement) and then end a second time for the function.
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As we move the fader, its EventHandler is constantly triggered, but its function will only change the
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control’s color if the control’s value is in the specified range.
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But … we don’t have anything in place yet that changes the fader’s color back when it returns below
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0 decibels. Now you could add a second If/Then statement after the first one which states “If the
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Value is less than 0 then change the color to … aqua,” but there’s a more efficient way to do this. The
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body of our If/Then Statement can also include an “else.”
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The else allows us to specify an alternative result that will occur if the qualifying statement is not
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met. In this case, we don’t need this second If/Then statement, because that can be summarized
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with a simple else statement within the body of the first If/Then statement.
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You can see this works perfectly: our fader is yellow at the top of its range, and aqua everywhere
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else. We can actually continue to modify our If/Then statement with another tool, called “elseif.”
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These are additional qualifying statements that will be analyzed, in order, if the previous qualifying
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statement is not met. While our current simple If/Then statement only has two possible results,
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the addition of elseifs can account for an unlimited number of possible results. I’ll start off simple
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with this fader, and add a third color when the control is near the bottom of its range. So I’ll add an
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elseif … Value < -40, then Color is “gray.” Now if the control doesn’t match the first qualification of
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being above 10, it will check to see if it matches the second qualification of being below -40. If it is,
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the color is gray. If it isn’t, then it defaults to the else condition of being aqua.
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Don’t forget to use variables to your advantage, too. I can make this If/Then statement easier to type
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if I were to define a global variable at the top such as Y equals Controls.MrFader. Now I don’t need to
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bother typing that every time, I could just use Y.Value and Y.Color, which makes it a little friendlier to
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read, too. Also, keep in mind that this is a very simple statement. You could have multiple things
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occur in each of your results, targeting any number of different controls and their many control tree
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properties such as their Values, their Strings, or you could target one of a control’s methods instead,
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which as you may recall will allow you to activate a trigger, which might be wired to something else in
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your design like a snapshot. You can get very complicated with your results to make a wide number of
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You can also add complexity within your qualifying statements. For instance, you could specify that
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two different things must both be true with an “and” statement, or that either of two things could
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satisfy the condition with an “or” statement. You could also combine these ideas together using
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parentheticals to make extremely specific conditions.
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Don’t forget to use your printing and commenting tools as well. You could add a print command
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within the body of your result, so that you have some record that it happened. This is a great way to
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collect proof that your function is operating correctly. And as your script gets larger, add a comment
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to remind yourself or someone else what each chunk of code means in layman’s terms.
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You might also choose to reformat your script by referencing functions within your functions. For
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instance, this if/then statement is getting hard to read. Instead, I’ll take all of result one and define it
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as a named function here at the top of the script. Let’s literally name this function “result1”. I’ll then
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add an end to cap off this function, and then in the if/then statement I can reference the function
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rather than typing all of that out. Now I'll do the same thing for "result2". I'll cut it from here and
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redefine it her at the top of my script as its own function, and then reference that function within
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my if/then statement. Now my If/Then statement is much easier to read, since I’ve replaced these
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long ugly commands with the function’s name, which will only be launched under the correct
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conditions. There’s one thing you may have noticed in this last function that I should warn you about,
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which is the use of the double-equal sign. Let’s swap over to a really simple script so we can focus
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on this. Here I have a single button. When it’s Value is 1, we’ll print “on”, and otherwise we’ll print
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“off.” Looks like pretty clean code to me, but in the Debug Window we get an error. Why is that?
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Well to you and me this equal sign makes perfect linguistic sense – “If the Value equals 1, do the
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thing.” But to a computer, an equal sign is actually a call to action. This tells it to change one thing to
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become the other, but we don’t want to change anything here! So if you are simply comparing two
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things, you want to use the double-equal sign, which is the symbol for equivalency.
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In computer speak, this says, “if the control’s Value is equivalent to 1”, then we do something. This is
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an easy thing to get wrong when you first start writing If statements, so be careful!
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If we think back to the Control Components, you hopefully remember that we accomplished simple
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tasks using Control Functions. There are about thirty different functions in here, which are, in
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essence, preselected scripting blocks. The Logic AND block, for instance, requires both of its inputs
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to have a Value of 1, for its output to be 1. Well that’s the same as this If/Then statement:
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If Controls.Inputs 1 and 2 are equivalent to 1, then Controls.Outputs.Value = 1. Else, the Value is 0.
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So now you can probably see how these Control Functions are useful for simple logic paths, but
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they lack the customization you can implement when writing your own script. The qualifying
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statements and results of these Control Functions are set in stone and only do one thing, while a
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script is as flexible as you want.
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Finally, let’s look at building If/Then statements in the Block Controller. You’ll find the “if” block in
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the “Flow Control” category. The nomenclature here is If/Do, but it’s the same concept. You can
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define your qualifying statement with the If slot, and build the desired result here in the Do slot. If
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you click on the cog icon, you can restructure the body of this block to include an Else statement, and
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as many Else If statements as you like. Just like in Lua scripting, you can stack multiple commands
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within each “do” section, you can reference other functions or variables you’ve defined elsewhere,
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you can add more logic operators within your if and else-if slots for added complexity, and you can
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attach debug print blocks and comment blocks to keep everything organized.
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So, go have some fun! Return to the Control Worksheet and complete the If/Then Statement
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exercises, and feel free to get creative and see what else you can accomplish, incorporating all
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the different things you’ve learned in this training so far. Then move on to the next video whenever