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Welcome to another QSC Q-SYS Designer software tutorial.
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In this tutorial we’re going to briefly cover some of the other features in the software
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and go over some of the DSP components that you’ll find.
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Now by now you’re probably familiar with the Left and the Right-Side pane,
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so we’re going to start off in the Schematic Library …here in the Right-Side pane.
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This is where you’ll find all of the DSP to add to your system,
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and to do so is as easy as clicking on the component that you want and dragging it into your Schematic.
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Now there are three branches here you have your Audio Components, Control Components, and Layout.
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Now the Audio Components are going to affect your audio. Some of these are simple,
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some of them have their own tutorial videos, we’ll go through them real quickly right now.
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The Audio Player plays MP3s and WAVs that are loaded to your core.
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Audio Streaming lets you connect to another device on your network to either send or receive a streaming signal.
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Crossfader lets you fade between two channels.
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A Crossover divides your signal into different bandwidths to distribute them to different loudspeakers.
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The Delay will introduce a signal delay. The Dynamics – you’ve got a lot of options here
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it branches out and you can see things like a Compressor, an Expander, a Peak Limiter,
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these all let you adjust the signal dynamics, and this also has the Gated
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and Continuous Ambient Compensator which will help take out background noise,
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and there’s a separate tutorial on how those two work.
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Moving on, you’ve got Effects – this branch gives you a lot of common effects,
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things like your Doppler, the Echo, and the Flanger, these are all customizable of course.
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Equalizers and Filters branches out, this gives you a lot of things like your Low-Pass Filter,
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and a Graphic Equalizer, Parametric Equalizer, there’s other filters of course.
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The Gain here gives you a gain adjustment to your signal,
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the Gain Ramp will create a timed adjustment to the gain,
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a Meter will create an RMS Meter for your signal wherever you attach it, the Mixers
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we’ve got four different mixers in here – and a few of these like the Gated Automatic Mixer
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and the Gain-Sharing Automatic Mixer, we’ll cover these in other tutorials.
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Public Address lets you set up your Paging System with the PA Router and the Virtual Page Station.
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The Room Combiner lets you create a system for a room that has removable air walls on it
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and this one also has its own tutorial.
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Router provides simple channel routing, a Signal Presence will let you
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use it to detect the existence of an output signal,
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System Mute will obviously mute the system – a lot of these are very self-explanatory,
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and then Test and Measurement offers a bunch of tools for testing your system
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and we’ve got a tutorial on that as well.
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So we’re not really going to go into all of these components in this tutorial
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– we just want to show you where they are,
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and they’re really easy to use as long as you know how to access them, drag them into your Schematic,
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wire them together, open their control panels, you should be familiar with all of these things by now.
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If you ever find something you don’t understand,
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they all have very detailed help files so feel free to check out that database as well.
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One thing I would like to show you, though, is some of the ways you can customize a component.
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So let’s go over here and grab a Matrix Mixer and drag that into our Schematic.
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One thing you can customize is adding control pins.
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If you go to the Right-Side Pane and take a look at the Control Pins menu, then you can toggle extra pins.
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For instance if I check the Input 1, Mute control pin here,
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you’ll notice that I’ve got a new bar on my component that I can wire with new pins.
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What these do is allow you to create unique logic and scripting interaction between components.
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So let’s say that whenever this input goes Mute, I want a specific audio file to play
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so what I could do is wire the control pin for this Mute to the Play button of that Audio Player,
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and then it would do it for me. So there’s a lot of cool things you can do like that.
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Now another way that you can customize components
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is within their Properties the properties of that actual component.
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Let’s say that on this Mixer I want to change the inputs – let’s change the inputs from 8 down to 4
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you can see that reflected, now we have only four inputs. Let’s change it all the way up to 254.
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Boom! Now we’ve got a whole lot of them.
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And you can see that if we open this up, that 254 is clearly more than we can even see on the screen,
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right here we’ve got about thirty of them. We’ve got this new bank up here that says Input Bank
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which will allow us to toggle which set of thirty-two inputs at a time we’re actually even looking at.
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So even that aspect of the component will change based on what you’ve done to it.
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Let’s turn this back to something manageable again, let’s make it 4 by 4,
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and say goodbye to our input bank. Now another thing you can do for this mixer,
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for instance, is we can change it into something visually different entirely.
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Let’s go to this 2-D Matrix Panner and select Yes.
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Now the visual representation of this component is completely different and I’ll show it to you,
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I’ve got to enter Emulation Mode here by hitting F6,
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now this mixer is no longer controlled by those gain knobs,
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but you drag your input closer or farther away from certain outputs
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and that controls the volume that you want that input to go to.
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Ultimately the point is that the component that you pull out of the Schematic Library
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might not look like what you’ll end up changing it to,
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so you should really spend a lot of time looking at all the properties
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for your components so you can find out what it is that they’re capable of.